Revised Calling Table

Callings and aspects table for the Michtim RPG

The Callings table shows all the special mechanics currently available in the game.

Callings are a very good handle to customize a Michtim RPG character. If you read the description of the basic Actions (Jolt, Detect, Cure, Weep, Evade, Hide and Attack) you will understand the core game mechanic: It’s all about rolling d6s and beating 7. This is easily achieved with two dice, so what do you do with higher Emotion ratings? You set dice aside to produce more awesome effects, of course! This creates an intricate web of possibilities. Heavy hitting is less accurate, so it can be easily Evaded.

Continue reading

Rethinking Damage & Death

Well, this is not about D&D, although I found it pretty tempting to use that kind of acronym.

In most RPGs there is a big need to track Hit-/Health-Points or Damage Levels. There are some pretty interesting systems out there beyond vanilla¬†“Hitpoints¬†below 0, you’re dead!” In case of Michtim RPG I want to go a different route altogether.

Continue reading