Creature Cards
These cards provide basic info about different species, like stuff you would find in a bestiary but without stats because those are found on Personality Cards. You combine a Creature Card, one Personality Card and up to three Calling Cards (if need be).
Michtim
Magical Folk (Tiny)
Health 7
Beast Tongue (Squeak Dialect
Enhanced Senses
Expert Climber
Fall safely from any distance
Cheek pouch storage
Shift fur during sleep
Want: Charity, Conservation, Culture
Quaxi
Magical Folk (Tiny)
Health 7
Beast Tongue (Croak Dialect)
Aquatic Sense
Expert Swimmer
Amphibious
Frog tongue catches Diminutive prey or objects
Chameleon skin at any time
Want: Unity, Conservation, Honor
Hund
Animal (Small-Medium)
Health 9-15
Beast Tongue (Bark Dialect)
Dog Senses (Scent)
Expert Runner
Relentless (Joy+1)
Mighty Jaws (Anger+1)
Toughness (Physical Armor 2)
Want: Loyalty, Dominance, Territory
Katze
Animal (Small)
Health 9-11
Beast Tongue (Meow Dialect)
Enhanced Senses
Expert Ambusher
Silent Hunter (Fear+1)
Fast (Joy+1)
Claws and Fangs (Attacks inflict Bleeding Wounds)
Want: Curiosity, Affection, Mystery
Noctürna
Animal (Small)
Health 9-11
Beast Tongue (Uhu Dialect)
Enhanced Senses
Expert Ambusher
Silent Hunter (Fear+1)
Flight
Claws and Beak (Attacks inflict Bleeding Wounds)
Want: Wisdom, Secrets, Freedom
Buntvogel
Magical Folk (Small)
Health 7
Beast Tongue (Song Dialect)
Expert Climber
Always Vigilant (Detect+2)
Blazing Speed (Jolt+2)
Flight
Want: Beauty, Friendship, Freedom
Mensch
Animal (Medium)
Health 15-20
Human Tongue (Uncountable Dialects)
Dull Senses
Mighty (Inflicted Damage+2)
Toughness (Physical Armor 2)
Too Slow: when attacking a Tiny creature -2 Dice to Attack.
Want: Power, Influence, Knowledge
Krampus
Magical Folk (Tiny-Medium)
Health 7-20
Infernal Tongue
Guilt Sense
Terrifying: all creatures in the vicinity gain 1 Fear Marker at the end of every round; if a creature reaches their Fear Marker maximum, a Generic Wound is inflicted instead. Each round thereafter, the wound is upgraded one step.
Resilience (Magical Armor 2)
Want: Punishment, Obedience, Freedom