Rethinking Damage & Death

Well, this is not about D&D, although I found it pretty tempting to use that kind of acronym.

In most RPGs there is a big need to track Hit-/Health-Points or Damage Levels. There are some pretty interesting systems out there beyond vanilla “Hitpoints below 0, you’re dead!” In case of Michtim RPG I want to go a different route altogether.

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