Welcome back to yet another post from Turnaya Weekly Goodies. Have a seat and get some cookies and milk, while finding out about the first draft of the character sheet used in Michtim RPG.
Well, this is not about D&D, although I found it pretty tempting to use that kind of acronym.
In most RPGs there is a big need to track Hit-/Health-Points or Damage Levels. There are some pretty interesting systems out there beyond vanilla “Hitpoints below 0, you’re dead!” In case of Michtim RPG I want to go a different route altogether.
Characters in this game rely on their Emotions, instead of typical RPG attributes like Strength, Intelligence and Constitution. Now it is more important whether a Michtim warrior has a high Anger rating, or if Fear drives a hero to cowardly spy at his enemies from a patch of high grass.