Philosophies in Michtim Culture

Turnayan Callings show a strong Magic & Arts theme

Turnayan Callings show a strong Magic & Arts theme

There is a lot of room for all types of players. I do not wish to restrict player wishes when it comes to the existence of higher beings or the truth behind less mythical schools of thought. I figured, if you want to provide religious and secular philosophies, you cannot make individual tribes be solely this or that.

My solution is to provide many different approaches, and remind players to create their own belief system, if they think something is missing. I will present at least two approaches for all three tribes (religious and secular). The focal topic is always related to what Michtims from that tribe value the most. Nevertheless, it is absolutely okay to stick your character’s head into a different belief group. Go with what feels right.

 

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Tribes and Philosophies

I took some time to gather sketches, scan them and put a little bit of color on them. Just to get my thoughts across.

Player’s pick these little furballs — called Michtims — as their characters. There are three tribes from which you can pick your heritage. They have different ideals and also make use of the same Talents using different themes. The ideals provide potential for conflicts, but I am far from making some tribe ‘the bad guy’ although some look pretty damn mean…

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